Games take sweat, blood, and often multiple years to create – but there’s a lot of benefits with creating shorter, polished games in smaller chunks of time. In this talk, I will
Event Details
Games take sweat, blood, and often multiple years to create – but there’s a lot of benefits with creating shorter, polished games in smaller chunks of time. In this talk, I will share some of the methods I used to create Drillbird in four short months.